Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team https://essaywriterusa.com to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement and Impact: Design and style Thinking plus the Arts

That sensitive mouse that fits which means that nicely on your hand, exactly how your new iphone 4 reacts towards your creative method of spelling, typically the “so uncomplicated why do not I think of the same? ” operations you encounter every day — these are the consequence of design considering, a sequential process taken up by ground breaking companies in addition to entrepreneurs. Structure thinking, or perhaps human-centered pattern, is an empowering way to clear up problems together with design products and solutions by you start with discovery, moving forward to to ideation and immediate prototyping, and then testing, last of all execution.

How can this high-level, innovative variety of problem solving operate in a college class or after-school program? Well, actually. The exact West Michigan Center regarding Arts plus Technology (WMCAT) engages downtown high school students in a best-practice after-school program that is definitely grounded within design thinking. I’ll write about our vacation so that you can uncover ways to raise your own knowing environment by way of design planning.

6 Actions to a Student-Created Mobile App
WMCAT teen learners are working in teams to explore and deal with a important community matter using martial arts disciplines and solutions as a point of view for analysis, critical believing and request. Each staff has fjorton students, will be guided by a professional teaching designer, and matches two days 7 days for the entire classes year. This is the story showing how one of these organizations is using the form thinking method.

Our Active design squad went too far with new technology to address the best way teens can better engage with their city’s downtown major. They combined with The downtown area Grand Rapids Inc. (DGRI) and local software programs development company Mutually Individuals to create a mobile app.

Step: Discover
Our young adults toured the downtown area Grand Rapids with staff members from DGRI, visited the very offices connected with Mutually Human being, interviewed young people about their perceptions of the town center, and looked at other software on the market.

2: Ideate
Through forceful brainstorming, typically the teens did start to coalesce about two designs: zombies along with spies!

Step three: Experiment
The teens began prototyping by developing storyboards with regards to app. The standard premise seemed to be that people would abide by sequential experience through which viewing key places downtown would likely advance the main action. Their whole storyboard seemed to be presented that will DGRI.

Step: Create
All details of the app were engineered, including color schemes, transitions, stream of displays, graphics together with writing.

Step five: Refine
The final storyboard and principe will be introduced to DGRI and at some sort of public work exhibit to gain feedback. Remarks is used towards refine the project in addition to fine-tune information.

Step 6: Talk about
This summer, Mutually Our staff might help complete the actual back-end use the instance so that it will be available on cell phone device programs.

Why style and design thinking? WMCAT wanted to boost retention along with high school college rates for the students. Most of us learned through research and even evaluation that many of us could have a greater impact by simply increasing bridal with a more compact group of students, rather than rising the number of individuals coming by way of our entrances. We also wanted to encourage students to make their voice overs and impression social switch. After all, WMCAT is their whole space to find their express and affect the world wherein they reside.

Human-Centered Design
Layout thinking as well as project-based knowing surfaced for being an essential design in innovative school upgrade that boosts students’ position toward learning. One of the actors in project-based learning has been High Tech Increased (HTH) with San Diego. The main WMCAT Young Arts party traveled to HTH to complete a good residency making use of their staff to the merits, metrics and ins-and-outs of project-based learning. Instruction online Grand Rapids, we as well selected your team to achieve a course for Human-Centered The design of Social Uniqueness from IDEO and Acumen. And then, last summer I got lucky enough to learn at the popular d. classes at Stanford, where I just began to master just how we were able to transform each of our program meant for teens.

Right after piloting style thinking simply because our pedagogy this past school year, looking for learned some things:

The top projects will be student-driven along with student-led. Cardiovascular disease we involved our youngsters in choosing their issues, selecting their partners and driving the particular conversation, the actual stronger typically the projects ended up.
Give students a good amount of opportunities to total mini pattern challenges along the way. This aided us educate you on art as well as tech capabilities, kept thoughts fresh in addition to retained scholar interest.
Keep supplying staff possibilities to learn as well as practice structure thinking. This kind of spring, each of our entire team is producing a Mixtape course developed by the d. school at Stanford together with refreshing the skills via the IDEO and Acumen path again.
There are fantastic resources these days. To learn more about each of our design competitors and each of our plans meant for fall 2014 visit our website. And in the comments section down below, please show how you use design considering in the classroom or maybe in after-school programs.